Kay’s Dev Life #2

Hiya folks!

On last Sunday we still had a long meeting, but it still needs 14 mins to pass the record mark. Though, I enjoyed every long meeting, as we were able to reach more understanding on each other’s progress, and set new goals based on that. Also more jokes in-between.

Talking about goal, as mentioned by Ray, in these 2 weeks we are pushing to at least complete all existing windows. It’s a great goal at the right timing, since we have completed most challenging technical works, so nothing can stop us from reaching the promised land of Unity goddess!

From day 1, I cleaned up the Pet Upgrade map and slotted in the ability icons that make the map look much more comfortable to eyes, then I started to work on Support and Ticket windows.

When I was near to completion, Jay requested me the progress of Mining window. I told Jay the window will be done soon, like quite soon, then Jay understood what I meant, and decided to complete network integration for Top Ranks window first.

We discovered missing stuffs in Top Ranks window during the process, then after some hotfixes, I am on the majestic way of completing the Mining window! My fingers are on fire!

By the way, Ray told me that in near future, I could be suggesting new feature or improvement for IOU.

From that time, you’ll probably see more explosion in-game, like this:

That’s 1 post from me, see you again!
– Kay


Hiya everyone!

So last week I completed UI programming for pet upgrade map window, and that essentially means UI programming for all pet windows are done. I had never written so much ‘Pet’ words in my entire life, so the completion is a relief to me, mentally and spiritually.

As I am waiting for old art assets of pet upgrade map window, what I can show you is a screenshot of the current temporary pet upgrade map, filled with arrow buttons I plucked from Cards window.

In game development we call this placeholder art, and it definitely shows the importance of the game artist.

I swear this is the only weird stuff I did to pet upgrade map window!

Looking forward, I will be writing ‘Mining’ word a lot, since I’ll be working on the Mining window with Isael, the art magician.

This is our first time working closely together in the Unity project, so we will be having more friendly discussions to avoid unfriendly situations.

We will be putting our collaboration plans into practice and further cultivate our long-lasting friendship from there, with the blessings from Merciful Goddess of Unity.

See you again!